Edge-of-your-seat learning. Personalized and designed to keep you engaged.
Intended Learning Outcomes
In this course, you’ll learn design thinking from the people who helped invent it. Designit is a global strategic design firm, and our designers help organizations across the globe learn and adopt a human-centered approach to innovation.
Today innovation is everyone’s business. Whether you are a manager in a global corporation, an entrepreneur starting up, in a government role, or a teacher in an elementary school, everyone is expected to get lean – to do better with less. And that is why we all need design thinking. At every level in every kind of organization, design thinking provides the tools you need to become an innovative thinker and uncover creative opportunities that are there – you’re just not seeing them yet.
Think of a problem or challenge you had to solve at work recently. How did you approach it? Did you find yourself overwhelmed with the number of possible solutions? Were you unsure how to even start? Design thinking can help.
Design thinking is a five-step human-centered process for creative problem solving. It was popularized by the Stanford d.school and IDEO, and has been used by organizations around the world to solve knotty problems. It is all about understanding your user’s needs and solving the right problem. By using this human-centered design approach, you can develop products and services that truly help your user.
This course is meant to serve as an introduction to the principles of design thinking and touches on ways you can implement it in your workplace. The material is best suited for students who are new to design thinking or want a refresher on the core concepts. Luckily, design thinking can be applied to almost any field; no matter what your profession, design thinking can help you discover and implement the best solutions to problems you encounter.
Key Learning Outcomes:
Apply the design thinking framework to solve problems more creatively
Understand problems from the customer's perspective
Plan and conduct effective design research, including user interviews
Identify your design research objectives
Create prototypes to test your idea early, before making a big investment of time and money
Who Should Attend
Individuals who have heard about design thinking but don't know exactly what it is or how it works.
Those who need to refresh and solidify their understanding of design thinking.
Business leaders wanting to better understand what the designers at your company do, or how design can help your company achieve their goals
Employees looking for a structured way to develop innovative ideas that will appeal to their audience.
Human Resources employees looking to develop a more human-centered approach to their workplace trainings and programs.
Product managers looking to push their teams to focus on the user experience when designing new features.
Teaching and Learning
The course relies primarily on practical experiences and a variety of other pedagogies which may or may not include videos, simulations, exercises, and breakout session to reinforce the key learnings.
Training Timings: 9:00 AM – 1:30 PM
Breaks: Two breaks in between for around 15min
Assessment & Evaluation:
At the end of the class an automatic Teacher assessment and course feedback will be shared with learners.
Supplemental Learning Outcomes:
Define your core problem by synthesizing and analyzing information gathered during your empathy work.
Prototype your ideas rapidly to identify the best possible solution for your problem.
Pitch design thinking to your team or organization using storytelling.
Empathize with your user through interviews and observations, in order to take a human-centered approach to a problem.
Ideate solutions to your problem by brainstorming using "How might we..." statements.
Participants who successfully complete the program will be awarded with a ‘Certificate of Completion’ from Finteachable.com.
Denial of Certificate Policy: Being late more than 15min in a 1 day program. Absent for more than 1 session in a 2/3 days program.